POV-Ray : Newsgroups : povray.binaries.images : Lawsuit : Lawsuit Server Time
18 Aug 2024 20:14:50 EDT (-0400)
  Lawsuit  
From: Spock
Date: 11 Mar 2001 17:16:18
Message: <3aabf932@news.povray.org>
Well, I hope not :-)

Attached is a simple example of a music logo generated from a height field.
Not very exciting, but I think the method has potential.

A question for the experts:  Any ideas on how I can minimize the rough edges
that seem to be intrinsic to this method?



#include "colors.inc"
#include "skies.inc"
#include "metals.inc"
#include "finish.inc"

light_source { < 1000, 1000, -1000 > color White }

camera
{
    location < -200, 200, -1000 >
    look_at < 0, 0, 0 >
    angle 7
}

object
{
 height_field
 {
     png "Fragile.png"
     water_level 0.05
   }
 rotate < -90, 0, 0 >
 scale < 100, 100, 100 >
 translate < -40, -60, 50 >

 texture { T_Chrome_2C }

 pigment
 {
     gradient y
       pigment_map
       {
         [ 0.0 rgb < 0, 1, 0 > ]
          [ 0.5 rgb < 1, 0, 1 > ]
         [ 1.0 rgb < 0, 0, 1 > ]
       }
       scale 80
       translate < 0, 30, 0 >
 }
}

sky_sphere { S_Cloud1 scale 0.2 rotate 15 * x }


Post a reply to this message


Attachments:
Download 'Fragile.jpg' (79 KB)

Preview of image 'Fragile.jpg'
Fragile.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.